PERAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DI JENJANG PENDIDIKAN SMP: SUATU KAJIAN LITERATUR SISTEMATIS

Penulis

  • Putu Paundra Ananda - Universitas Pendidikan Ganesha

DOI:

https://doi.org/10.23887/gancej.v7i2.6238

Kata Kunci:

Augmented Reality, Pembelajaran Interaktif, Sekolah Menengah Pertama

Abstrak

This study aims to examine the role of Augmented Reality as an interactive learning medium in junior high schools through a systematic literature review. The main issue addressed is the low level of student engagement in conventional learning, particularly in lessons requiring the visualization of abstract concepts. This study reviews relevant national and international publications on the implementation of Augmented Reality in secondary-level learning. A systematic literature review method was employed by selecting articles based on eligibility, relevance, and methodological quality. The results indicate that Augmented Reality enhances motivation, conceptual understanding, and student interaction with learning materials. The findings also show that AR promotes exploratory learning and provides more meaningful learning experiences. The study concludes that Augmented Reality is suitable as an interactive learning medium in junior high schools and has the potential to improve learning quality when integrated appropriately with curriculum demands and teacher readiness.

Unduhan

Diterbitkan

2025-10-30

Cara Mengutip

-, P. P. A. (2025). PERAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DI JENJANG PENDIDIKAN SMP: SUATU KAJIAN LITERATUR SISTEMATIS. Ganesha Civic Education Journal, 7(2), 147–155. https://doi.org/10.23887/gancej.v7i2.6238

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