Jurnal Teknologi Pembelajaran Indonesia Vol. 13 No. 1 (2023) contains 7 scientific articles addressing various issues in learning technology and educational innovation. These include the development of Android-based interactive multimedia for computer graphics learning using Unity 3D; the implementation of Problem-Based Learning Flipped Classroom supported by interactive videos to improve critical thinking skills and mathematics learning motivation; the development of a local-wisdom-oriented contextual e-module to improve Balinese script writing skills; the development of learning media for beverage preparation techniques using Smart Apps Creator in a bartending course; the development of a motorcycle manual transmission trainer as an instructional medium; the role of self-efficacy in mediating the effect of online learning on students’ academic stress; and a meta-analysis of the effect of Project-Based E-Learning on problem-solving skills. The articles were written by researchers and academics from 5 higher education institutions across 5 cities in Indonesia, namely the Indonesian Institute of Business and Technology in Denpasar, Ganesha University of Education in Singaraja, Jakarta State University in Jakarta, Medan State University in Medan, and PGRI University of Yogyakarta in Yogyakarta. The diversity of topics and institutional backgrounds reflects academic contributions from various regions to the development of educational technology, instructional media, learning models, and educational innovations aimed at improving the quality of learning processes and outcomes.

DOI: https://doi.org/10.23887/jurnal_tp.v13i1

Diterbitkan: 2023-05-29

DOI: https://doi.org/10.23887/jurnal_tp.v13i1.1725
DOI: https://doi.org/10.23887/jurnal_tp.v13i1.1981
DOI: https://doi.org/10.23887/jurnal_tp.v13i1.2034
DOI: https://doi.org/10.23887/jurnal_tp.v13i1.1623
DOI: https://doi.org/10.23887/jurnal_tp.v13i1.2022
DOI: https://doi.org/10.23887/jurnal_tp.v13i1.2155
DOI: https://doi.org/10.23887/jurnal_tp.v13i1.1865