Jurnal Teknologi Pembelajaran Indonesia Vol. 14 No. 2 (2024) contains 8 scientific articles addressing various issues in learning technology and educational innovation. These include the implementation of Hybrid Learning supported by interactive learning media to improve mathematics learning outcomes and motivation; the development of Discovery Learning-based interactive multimedia to enhance critical thinking skills in science subjects; the development of Problem Posing-based interactive multimedia for teaching algorithms and programming; the development of a gamified online application to improve listening and reading comprehension skills; the effectiveness of gamified learning multimedia; the development of an English-language e-comic based on the SAVI learning model; the development of an Augmented Reality application for introducing computer CPU hardware components; and the development of the Demata application to support lecturers and students with visual impairments. The articles were written by researchers and academics from 4 higher education institutions across 4 cities in Indonesia, namely Ganesha University of Education in Singaraja, Malang Health Polytechnic of the Ministry of Health in Malang, Yogyakarta University of Technology in Yogyakarta, and Sultan Ageng Tirtayasa University in Serang. The diversity of topics and institutional backgrounds reflects academic contributions from various regions to the development of educational technology, media, applications, and learning innovations aimed at improving educational quality and supporting inclusive learning.
DOI: https://doi.org/10.23887/jurnal_tp.v14i2
Diterbitkan: 2024-11-25